1. The Second Coming: Helix

      written by Ray Benefield
      Alright so first of all thanks to all of you guys who have continued reading my blog. Hope you guys are enjoying what you are reading. I've gotten lots of great support and feedback from everyone. Today is another post of The Second Coming, my mini-series of remakes from Halo 3 to Halo: Reach. Today I will be covering my most recent map Helix which will more than likely be my first map remake in Reach. Today's post is a bit different however...

      A Short Read


      Today did not feel like a typing day for me so I wanted to try out a video post. Let me know what you guys think so I can decide whether or not this would be effective as a way of posting when I decide to use sketchup as the focus for my post. Note the sound may be a wee bit loud, the video compression is kinda of quirky, and I may be uninteresting. Let me know what you think of it and if this is either better or worse than typing and why. Also any suggestions would be nice too.

      Helix of H3


      Before the video post here is a video of various community clips from Helix composed by GunnerGrunt the forger and co-designer of Helix. This should give you a good idea of what Helix is like if you don't already know.



      The Video Post


      Don't worry about the video quality for now, just let me know what you think. This may be a potential regular thing for me to do to introduce everything that I build with sketchup. All feedback is welcome.


      24 comments:

      Prod said...

      Oh, my god. New helix looks amazing. I like the H3 one, but the new one looks phenominal. I'm looking forward to this soo much.

      wiggums said...

      Looks way better! I love the new little outside paths. It'll make this map much better for more gametypes now, as Helix always had everything meeting in one point, which to me caused too much player attention to be put on the top center area.

      Capton Furgler said...

      At least you did what I told you for extra paths, and making it so during flag games when the flag is away you will spawn closer to the middle so its not impossible to get the flag if you die in the middle.

      Capton Furgler said...

      The video was good...lol.

      IxFlashPointxI said...

      What did you make the sketchup video with? It looks awesome I really have to test this once it's made in Reach. Also, have you downloaded the new Reach Sketchup objects? They don't have all of them, but they have most. Heres a link http://www.forgehub.com/forum/halo-reach-forge-discussion/101912-forge-world-basic-sketchup-objects.html

      GodlyPerfection said...

      I know those are the exact objects that I refer to in the video. I am waiting til they finish the advanced pack before I start rough drafting the map. And plus if you have a base layout like this built it can be used as a base layout for not only Halo but any other game.

      IxFlashPointxI said...

      What do you mean??? I don't understand... Also is there a way I can sign up so I don't have to create a new profile name every time I post?

      I just don't understand the last part starting at and pus.

      GodlyPerfection said...

      What I mean is that if you have a base layout with sketchup made it can be used as a guideline for other games. The base layout shows the most important parts of the map. Then you can use that base layout in say Halo and adjust scaling, cover, etc just for Halo. Then you can turn around and rebuild the map for say Unreal using the same base layout but with different scaling options and cover and theme for Unreal.

      The layout is just a guideline. When Mick and Bart finish the advanced pack for sketchup that they are working on I will be using those components to build a rough draft of the version in Halo. Since I don't have those components in Unreal, I can't use that version as a good guideline in Unreal. Hopefully that explains it better.

      As far as a profile goes you can use a Google Account to stay signed in with the combo box underneath that says "Comment as:" It also works with any other OpenID site, wordpress, AIM, or two other sites that I don't recognize.

      This explains what OpenID is: http://openid.net/get-an-openid/what-is-openid

      Spud Nuggets said...

      This looks great. If i had a 360, i would download the original right now.

      Anonymous said...

      thats weird i was on Bungie.net, and I found this, but it looks like the bnet trolls are not giving it praise it deserves

      Its glad to see that you have actually thought a lot about flaws in your own map, it is sometimes hard to admit something you made is broken. but in Reach you'll have this growing knowledge of how it will play, so instead of making the old helix you'll be making a better helix. That will be the one thing i think will separate good maps from bad maps in reach, the time thought about them, especially since maps in reach will take significantly shorter time to make.
      -Jeff

      GodlyPerfection said...

      "thats weird i was on Bungie.net, and I found this, but it looks like the bnet trolls are not giving it praise it deserves

      Its glad to see that you have actually thought a lot about flaws in your own map, it is sometimes hard to admit something you made is broken. but in Reach you'll have this growing knowledge of how it will play, so instead of making the old helix you'll be making a better helix. That will be the one thing i think will separate good maps from bad maps in reach, the time thought about them, especially since maps in reach will take significantly shorter time to make.
      -Jeff"

      I completely agree Jeff. Maps need to be more thought out with the ease that comes with the new forge system. Now every map can look good the new question is whether or not it can play good. I'm glad I have your support atleast and I hope you follow through and check back in here when Reach comes out.

      I've always believed that a good level designer can admit what's wrong and not only admit but take the time to go back and fix it. I'm one of those that will take the time to update my map if I know that it will make it better... even if it resets my DL count.

      Again thanks for your support bro.

      As for you Spud Nuggets, if you don't mind me asking where did you find this site from? If you don't have a 360 do you plan on getting one for Halo: Reach or did you just kind of stumble onto this site?

      mitona said...

      I love everything that you did with the updated version. If i could make a suggestion of making the walkway where the sniper spawns a bit bigger, we have had a few problems with grenading back there. If anyone jumps when the explosion goes off then they fly off the edge.

      GodlyPerfection said...

      The little walkway behind the base is no longer going to be just a walkway anymore. It is going to be a much larger play space. Definitely better for tangoing. ;)

      mitona said...

      oh good, i can't wait to see it. will you upload another video or picture of it when it is a bit more finished?

      GodlyPerfection said...

      I will... I am actually waiting for Mick and Bart to finish their advanced sketchup components for reach to build a better version of it.

      Bartoge said...

      I've already talked to you over skype, but just in case you want reminding when Reach comes...

      You should both have it so that the center top building isn't just one way shield doors, but also have some wall slit type objects there too so that if someone starts shooting you from the top of the base, at least you can defend yourself, although it would still be a hazard to stay there. And you should make sure that the ramps in the bases are not as steep as they were (especially the one from the bottom to the middle level in the bases), because those were always some bothersome ramps to walk up and, even more bothersome to fight on.

      Bartoge said...

      Also, how did you get that sketchup capture video. I've seen several of them lately, and have wondered how to do it. Is it a feature in sketchup?

      GodlyPerfection said...

      Like I said in chat I will definitely keep the wall slit objects in mind. As far as the ramps go I am redoing the bases and I will do my best to keep them not so steep. I think I may actually change the whole configuration of the bases but we shall see with the objects. Hurry up with those advanced sketchup components so I can draw up a rough draft.

      As far as doing video, I am pretty sure it is not a feature of sketchup. I am using a program called Fraps. I have the "pro" edition that allows me to do videos for as long as I want rather than the trial version which is 30 seconds. The thing that sucks is that it makes it into raw video data that needs to be compressed to not be so big. lol... I took off 100 of the original 150 MB with compression... and I don't even really know what I'm doing.

      Haloacl said...

      Great post godly. I think the video addition was good and it allows some visual to what you're talking about. Also that commentating was just awful lol. Just kidding man.

      Look forward to seeing Helix and more video post.

      Eric said...

      As promised I'm perusing your blog and responding accordingly. Having not played Halo 3 in 2 years, Helix looks amazing as does the mock-up of Helix 2.0.
      The one way shield door will make the top a very risky place to be, and bring in risk/reward thinking and may force people to go to outside paths to avoid the choke-point at the cost of time (r/r).

      Anonymous said...

      You mentioned that you would put one way shield doors in the center such that people inside the bases can shoot into the center dome. If the Beta was any kind of example, I don't believe that would be possible.

      GodlyPerfection said...

      That is a very good point. I actually guess I didn't fully think that through. So the rule is that you can pass through it, but you cannot shoot through it am I correct? If that is the case I will most likely just setup windows that can be shot out of but not jumped out of. Thanks for pointing that out Anonymous, any chance I could get your name good sir? I didn't play invasion enough in the Beta for that to click so I do appreciate you pointing that out. Take care... mysterious dude. ;)

      Anonymous said...

      I like reading your site because you can always get us new and cool things, I think that I must at least say thanks for your hard work.

      - Henry

      GodlyPerfection said...

      Well thank you for the compliment Henry and I hope you continue to read and enjoy the new things around here.