1. Flatline

      written by Ray Benefield

      By: GodlyPerfection


      Flatline is a new standard gametype for all Halo: Reach players to enjoy on any map that supports slayer. It features no jumping, infinite evade, bottomless clips, slow shield recharge, and slightly faster movement creating a hectic, but crazy fast and crazy fun gametype focused around lateral movement in combat. DO A BARREL ROLL!!! Read on for download link and videos of gameplay...




      General Description


      Are you tired of playing regular slayer in Halo Reach? Well then try out this new fast-paced gametype. Flatline traits are all about staying on the move and out maneuvering your opponent. Infinite evade with slightly increased movement speed gives players the ability to dodge whenever they need to and not suffer from the normal cooldown of the Evade armor ability. No jump height forces players to fully utilize Evade for movement. Instead of jumping around to stay alive a player will instead evade around to stay alive. Slow shield recharge rate allows players to give chase to a player and have a chance to kill their enemies before their shield recharges. Bottomless clip is thrown into the mix to take away the hassle of reloading your weapon, especially since an evade activation will cancel a reload activation. Combine all of these things into one gametype and you end up with one of the funnest gametypes that you will get your hands on. Don't believe me? Check it out for yourself:



      Standard Flatline Weaponry


      In standard Flatline a player starts out by being able to select from 3 different loadouts that feature the three main starting weapons; the Assault Rifle, the Spiker, and the Magnum. The FNG loadout (or Fucking New Guy) is thus named as it is the first of the loadouts and new players will not think to change their loadouts. It features an Assault Rifle and Magnum, a familiar weapon set to all Halo Players. This gives the FNG the ability to easily hit a target with the assault rifle and headshot a target with the magnum. The Camper loudout features a Spiker and Magnum. It takes advantage of the Spikers ability to quickly rid players of their shields and melee them for a quick and easy camper-ish kill. If the melee doesn't succeed the player has a Magnum to fall back on for headshots. The Noob loadout features a Spiker and an Assault Rifle. It is named for the "noobish" style of spray and pray weapons. Noobs typically start with the Spiker to rid players of their shields and quickly follow it up with a couple of sprays from the easy to hit with Assault Rifle.

      The only weapons that spawn on the map are DMRs and Needle Rifles. DMRs act as a longer range substitute for the Magnum for when you see a couple of opponents fighting in the distance. The Needle Rifle is handy against players barrel rolling with no shields, which happens quite often. Three shots to the body and your sonic-impersonating friend will blow up into a pink mist of sad death. Each weapon features its own advantages and disadvantages and it is the job of the players to learn which weapons are best in what scenarios.


      Flatline Variants


      Being that Flatline is based around a certain set of traits, many variations of Flatline can be made. A good example is Flatline Snipes. Flatline snipes removes all weapons and gives players sniper rifles. With Flatline traits this turns into a hectic and fun dodge/no scope fest. This variant is great to play on large or small maps and helps you get your no scope skills to the max. Flatline Elimination takes away the respawning of Halo. It gives all players one life, no shield/health recharge, and 500 damage resistance. You get no points for kills so the goal is to be the last one remaining and to eliminate other players. This may encourage camping tactics, but with the 75 meter enhanced radar and waypoints on every player it is your fault if you leave a player unnoticed. ;) Feel free to apply Flatline traits to any of your favorite gametypes. Ever think about trying some Rocket Flatline? Maybe even change the settings for Team Flatline. The possibilities are endless. Here is a good example:



      Flatline Maps


      With Flatline traits being so focused around player movement you may be interested in building unique Flatline maps. All you really need to do is keep in mind that players have no jumping ability. To supplement this you can add ramps, rocks, curved walls, and other such objects to give players the ability to "jump" using their evade armor ability. You can make some pretty interesting maps utilizing this concept. Do keep in mind that Flatline is a standard gametype that can be played on all maps that support slayer. So maybe when building your next map you can slightly tweak it to support Flatline. Just ensure that players can't fly off the map easily and utilize railings wisely.


      Play and Share


      Now go out there, download, and play to your heart's content. Take the time to share it, tag it, and like it on BNet at the download links. If you have any crazy jumps or kills that you do in Flatline make a clip of it and share it with the rest of the world. Be sure to tag all of your favorite content about Flatline with the Flatline tag. And be sure to spread the word about Reaching Perfection by tagging all of your content with the ReachingPerfection tag and adding it to other relevant files as well. I hope you enjoy this gametype as much as I do. No go do a barrel roll. ;)



      Wanna see some of my other works? Check the My Creations page...

      12 comments:

      Anonymous said...

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      Noklu said...

      Last sentence: "No go do a barrel roll" It should be now.

      Prod said...

      I'm sorry to say that when we played this I really didn't have any fun at all. I found it so hard to kill anything it just ended up being frustrating. Sorry but this is definately not the best we've seen from you.

      I liked the use of settings to make something different, which it is. But I found it frustrating and tedius in game.

      GodlyPerfection said...

      We all have our preferrences, I have definitely gotten more good feedback than I have bad feedback. And just because you didn't like it doesn't mean it isn't the best you've seen from me. I actually think this is much better than Conquest.

      Prod said...

      Well i'm not going to argue with you, it is all about personal preferance. And the vast majority of peoploe in the games i got of this enjoyed it a lot. It's good, just not my cup of tea

      Legolum said...

      I like it until we play snipers. its fast pase slayer, which I like.

      IxFlashPointxI said...

      Great! I love this gametype. I will be glad to get some footage for this.

      This was awesome during testing. I'll help you get more footage/gameplay if you want. Just send me an invite some time.

      Again, Great job Godly.

      Neo_Arkitect said...

      I posted this on bnet here: http://www.bungie.net/Forums/posts.aspx?postID=49125697&viewreplies=true

      Please bump it, everyone.

      GodlyPerfection said...

      Neo I can't tell you how much your rock bro. Hopefully this gets us some attention. Keep up the great work.

      Mmoplayer94 said...

      Love the gametype Godly, although at times I'll have to agree with Prod.

      GodlyPerfection said...

      Yeah it does take some getting used to. Most people have told me that the more they play it, the more they enjoy it. It is probably the steeper learning curve due to the fast paced combat.

      Omega_Mech_3010 said...

      Is this a mod, or an addon to halo?