If you are completely new to the site and nobody told you we are going to work as a community to get one of the most popular community gametypes, Conquest, into Halo: Reach matchmaking with a full pack of maps to go along with it. We already have 40 people signed up to help out and we could use more. Wanna join us check out the Conquest in Reach Matchmaking post and sign up and I will send you a friend request through ConquestInReach to get you setup and ready to go.
This gamertag is going to be the center of the project. You will submit all of your maps to that gamertag by recommending it to a friend from your fileshare. You will also be invited for playtesting through that gamertag so that way we can polish and tweak the new Conquest gametype in Reach. We NEED to get that gametype polished and official quickly. If you plan on designing a map for it and already know how the layout is going to be I need a huge favor from you. We need a batch of maps to be able to test the gametype on the first day that Reach is out and until more official maps come out. So if you have a layout down build a very simple version with spawns, weapons, and the base layout. All you really have to do is build the rooms and add some kill zones so that the map is playable in order to be tested. When you are done just recommend it to ConquestInReach. I plan on just throwing together a quick layout with a bunch of wall coliseums and blocks with no aesthetics just to prep the gametype. And while we have those maps to test you can work on the actual version of your map and then when it is done recommend it. Add something to the map name to show that it is a test version like "The Cellars Test". Also remember to tag your Conquest maps with Conquest on it. And if you want to advertise the site feel free to add ReachingPerfection as a tag.
Community Gametypes for Matchmaking
If we do successfully get Conquest into matchmaking I plan on making this a regular feature of the site. We will work as a community to pick a gametype and put a huge amount of effort to push it and a series of maps to go with it into matchmaking. We may be able to get some great things into matchmaking by the community. Maybe some crazy Invasion gametype will come up or some quirky version of Headhunter that is crazy fun. Maybe some Evenball or Asset. Conquest is just going to be the start of this movement.
Map Analysis Classwork
So we have all these level design theories that we call Forge Lessons. I think it is time to start actually applying what you have learned. First of all I'm going to be releasing the Forge Lessons less often. It will probably move from one every other day to about one every 3 or 4 days to fit in more things like this. What I plan on doing is setting up an email for you guys to use to submit maps and stuff to be reviewed by the community. I will go through them and pick one every once in a while (at least once a week) and give it to you guys for "homework". What you will do is analyze the map based on the lessons that you have learned up to that point. You will use the lessons as references to back up your analysis. This will help you point out things in maps and help others see things that they missed that someone else found. Then after 3 or 4 days I will make a new post and analyze it myself using what you guys posted as supporting evidence and then re-assign a new map for homework at the end of the analysis. Then I will rinse and repeat. This will help all of us improve our analysis skills and help make them second nature to you.
So I got this idea a long while ago from Forgehub. I am going to start a collection of unique forge architecture that can be used on Forge World. Do you have a cool floor design that you want to share with the rest of the forging community? How about a cool building setup? Or maybe some other crazy piece of architecture. This will all be done through Sketchup when Mick and Bartoge finish perfecting the components. Then all you will have to do is build your masterpiece in sketchup and submit it to the collection on Google's 3D Warehouse. I release details on that later. This collection will serve as a place to sort of trademark your creativity and serve as a place to browse whenever you are looking for inspiration or some structure to add spice to your map. Who knows... maybe we will have special structures that are called "The Godly Ramp" or "Flashpoint's Statue" or maybe even "The Bartoge Ceiling" or the great "GunnerGrunt Flooring".
Level Design Authors
For those who read this blog everyday you would know that there have been several posts that are written by guest authors for the community. These are level designers that have created their own level design theories and want to share them with the public and start up some discussion. This will be a regular thing for the site. However those of you that submit at least 3 I will offer you a job as a blog author. That way instead of going through the hassle of coordinating with me all you have to do is write up an article and submit it for moderation. I can then go in and approve the post if it is good to go. Bartoge and Cerberus Beast both need one more article to reach this position and GunnerGrunt will be submitting some as well. If you feel like you have a good theory or a new take on a current theory feel free to contact me through GodlyPerfection@reachingperfection.com.Remember that I enjoy my blog's format a lot so write it with short sections with a max of about 4 or 5 sections not including an intro paragraph.
What do you guys think about these projects? Give me some feedback so I can improve this site to meet your needs. See you guys tomorrow for Lesson 17. ;) Laterz peepz.