1. Reach Gametype Setup Guide Pending

      written by Ray Benefield
      I want to apologize you guys. It has been a very hectic day. I got around to testing some of the labels but not all of them. I know I said that I would get the guide out to you today, but right now that is just not possible. However I do have some great resources to help you out until I do get the guide prepped. Hopefully they do help you out and if not you can always go to the Request Help page and post a comment with your specific problem and I will get back to you and work with you.


      Invasion Guide


      Well with all of the confusion around the gametype labels. Bungie felt the need to release a fully blown guide on exactly how to setup a map to work for the Invasion gametype. I highly suggest you take a look at it as it should help answer a lot of questions. There are no details about specific gametype labels, but this will give you a good overview of the system.


      Gametype Label Descriptions


      There is also the "Forge Required Objects Guide" by the Bungie Forge Guru, JohnnyOThan. It covers a basic description (and I mean basic) of all of the labels and specifically points out what labels are required for each gametype which is very handy.

      EDIT: Actually he is constantly updating this guide and he may cancel out my efforts for writing one. If you guys still think I should write one for the forger scene that is more descriptive and comprehensive then let me know.


      Gametype Guide Pending


      I won't let you guys down I will get a well written guide out to you guys in a more descriptive and comprehensive form than what those two guides have provided us. Spawn Sequence is still a huge mystery when working with labels and knowing what the spawn sequence does for each gametype is going to be important. Hopefully my initial gametype setup explanation helped out somewhat. I will see you guys tomorrow with Forge Lesson 23. And look out for Conquest being fully prepped and ready some time this week for you guys. It is coming back my friends. And it is funner than ever. :) Also support the following threads on the internet and give them bumps:

      Did I miss any main ones? Oh and tag, comment, and like the following files: Flatline, Flatline Snipes, Flatline Elimination, Flatline vid, Flatline Snipes vid. You can find them all here in my fileshare. ;) Feel free to copy them to your fileshare as well. See you guys around and hopefully Helix will be ready for testing this week. ;) Love you my loyal readers. And again I apologize for the inconvenience. Oh and feel free to share Flatline and any of my other creations wherever you want. XForgery, Forgehub, TCE, wherever you feel the need my friends. I am curious to see how the content will spread by people that enjoy it spreading the word. Thank you to all my loyal readers once again; Flashpoint, Neo, Prod, Bart, Noklu, etc. You guys are all awesome.

      26 comments:

      Anonymous said...

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      [url=http://www.lub4dwn.com/]Nicolas[/url]

      IxFlashPointxI said...

      My only request is: Please, please, PLEASE, try to figure out the invasion spawns! I am almost done with my invasion map but getting the spawns right is horrendously hard!

      Also, move along with your guide. Yours will probably go into much deeper detail and that's what we need. In his guide he didn't cover spawning and correct objective placement, and that is what we really need to know.

      Neo_Arkitect said...

      Godly, it seems that you can now assign objects to be spawn "influencers" for certain teams while objectives are being taken/planted/stolen, as well as set the radius for those influences to cover certain spawn points. This will help map makers control spawns a lot easier by dictating where teams spawn while bases are under siege or objectives are being accomplished, which should help eliminate the "I can't believe it just spawned me across the fucking map" syndrome that Halo 3 had. Thought you might find that interesting for conquest, because now you will be able to have more precise spawns than ever before.

      -Neo

      GodlyPerfection said...

      Actually we have always had that feature in Halo 3 for assault and CTF. And by assigning objects a spawn specific setup you are just basically making it a respawn area. It's not that big of a deal. I already knew how to weight my spawns anyways :P. But good pointing that out bro. Others may not have known this.

      BadCompany Brik said...

      This is kind of unrelated to labels, but is there any way to turn off preferred species in Customs? I've just made a map that relies on pretty fine tuned Grav Lifts to place people where I need them, and they work flawlessly for Spartans, but 10-20% of the time, Elites will fall just short and fall off the edge.

      Can you explain what the labels that just copy the gametype name do? For example, I can set Territory objectives to "Territories" and Assault objectives to "Assault". What does this do? So far it's been the same thing as "No Label".

      I'll recommend the mape to you tomorrow. It's a completely wacky minigame that you can also use as a Grifball court.

      Neo_Arkitect said...

      Ah..."the more you know" I guess :P

      GodlyPerfection said...

      You can not officially turn off preferred species in gametypes. However if your gametype is a slayer or headhunter gametype you can use classic slayer, slayer pro, and headhunter pro... they all have the hidden trait of forcing spartans. If you need another gametype then msg me on XBL and I will teach you a not so official trick. Sound good bro?

      As far gametype name labels they label that object for the particular gametype. The labels work in conjunction with the "gametype specific" trait. If you use any of the specialized labels for a gametype it designates it as an object of that gametype. However if your object needs no special labels and you just want to designate it as an object for that gametype you can use the generic gametype name label. Then when you turn on gametype specific trait the object will only appear in that gametype. So Inf_Spawn, Inf_Haven (or whatever), and Infection labeled objects that are set to gametype specific will only show up in infection gametypes. This does mean that if you want to take your map and specially modify it for a certain gametype... like Conquest you can use the Territories label to have certain objects only spawn in territories games. So I can setup the top level of Helix for Conquest without messing up the delicate balance of slayer, CTF, Assault, etc. by having walls and stuff spawn only in territories to make the top level of Helix into a Conquest map. This can be done with kill zones as well to block off certain parts of a map in certain gametypes.

      And I know right Neo... lol :P

      BadCompany Brik said...

      I see. It's not for the Objectives. That makes sense.

      Also, it doesn't really matter about the species any more, it turns out there was a slight glitch with the grav lift itself, and it happened to be an Elite who ran over it the 10 times it happened. Just bad luck I guess. I fixed it now.

      GodlyPerfection said...

      Well good to hear that you fixed your issue bro. Good luck with the map.

      anANGRYkangaroo said...

      Just developed a fast paced Firefight gametype that is quite fun :) Working on a map for warthog KoTH, and a map for Invasion. I can handle the map and most spawns myself, but a few things like respawning/ despawning on each phase and customizing game types for each phase still eludes me. Anyone want to help me with the finishing touches once I get online on the 1st?

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