1. Setting up Gametypes for Reach

      written by Ray Benefield
      The first 24 hours of Reach have been amazing folks. I hope you guys are enjoying yourselves as much as I am. Lots of things have happened and I have a bunch of projects going on behind the scenes. I finally got around to making a prototype Conquest map... the "new" Cellars. I also have double helix in the works and I am perfecting one side of the map before I fully start making the other, I have the main 3 paths done, the base layout of the base put together, and the center column finished. I also have Flatline almost ready for release this Friday, so stay tuned. However today we talk about setting up your Conquest map with the new Reach gametype objectives objects in Forge... shall we?


      Assumed Basics


      So first things first is that matching a gametype with your map is much different than what it was in Halo 3. Completely forget what you know from Halo 3... at least for now while you are trying to learn the system. I don't have a full grasp of the concept of things yet, but I have a general idea. First things first. When you want to setup a gametype for your map you HAVE to save the map you are working on and open the map up in the "base" gametype that you are working on or any variant of that gametype (for example, 3 Plots would be territories). This will give you access to the "Game Labels" that you require to make your map work with that gametype. These game labels give objects in your maps a "role" for your gametype. Different labels exist on different gametypes and all labels do something unique just for that gametype. Most of these labels you will be applying to the three objective objects; hill marks, flag stands, and capture points. You may also apply these labels to other objects, but let's just cover the basics for now.


      Territories Example


      So right now I have only really explored the Territories gametype in an effort to get Conquest to work on my map. From studying the default maps I have observed that the main objective objects for territories are flag stands. If you want to make a territory for your map you need to lay down a flag stand where you want the territory to go and adjust its top, width, length, and bottom. This will be your territory. Then you have to load up your map in a territories variant. Go to each of your flag stands and set the gametype label under Object Properties > Advanced to the label "Terr_Obj" or something similar. Can't remember exactly right now... lol. This will make your flag stand a territory object. Ignore the "Territories" and "Team_Only" labels for now. I haven't figured that out quite yet. You aren't quite done yet.


      Spawn Sequence


      Before the game recognizes your flag stand as a territory, you have to assign it a number. To do this you use the Spawn Sequence property that is also under Object Properties > Advanced. If the Spawn Sequence is set to '0' the territory WILL NOT spawn. This is so that you can use the flag stand in multiple gametypes. Imagine that you are using that flag stand for a flag in CTF (NOTE: I have no idea if that is how it works... quite yet), and you don't want that flag stand to be a territory on you map. Just set the flag stand spawn sequence to 0 while in territories (also note that you may need multiple flag stands if you want the same area to work in different gametypes, that I'm also not sure of yet). This is the default for value for all flag stands so when you first lay them all out, territories will not work on your map. You have to assign a spawn sequence number to your flag stands. This is why you will get "Your map is not compatible with this gametype" when you try to play it on a territories gametype. I believe the game checks that you have the minimum number of items under each gametype label that it requires. That is the basics from what I understand after the first day. I would like to note for all of you Conquest guys that you can set the territories to have the same number. I believe we are going to be setting the center territory as '1' as a standard convention so that it is the same across all maps. Then set the second territory to '2' for each side and the third territory for each side will be set to '3'. Don't hold me to that right away though.


      Back to work


      Alright guys I'm heading back to work on my stuff on Reach. Expect Flatline to be officially published on Friday. Expect a new Forge Lesson tomorrow. And expect Conquest playtesting to be getting more frequent. I will also let you guys know when Double Helix is ready for playtesting. I'm out for now peepz. Laterz... and I hope this helped. Oh and btw I have been receiving a lot of requests to look at people's maps. I don't have that much free time on my hands now that I can build my own content unlike Halo 3. Please go to the Request Help page that you will find at the top of the site in the menu bar. Follow the directions there and I will get to your map peepz. Adios for now.


      EDIT: I am still working on a fully detailed guide on setting up gametypes for Reach. Stay tuned and read the blog while you wait... lol. Anyways, the following post has a couple of really good references that you can read to help you out: Reach Gametype Setup Guide Pending. Stay tuned and if you need specific help go to the Request Help page in the menu bar at the top.

      21 comments:

      anANGRYkangaroo said...

      Havnt really forged yet, just checked out all of the objects available... Im working on the campaign, and will be online on the 1st of October :) until then, i am forced to stay offline :(..... Does anyone know if its possible to make the rocks in Forge World spawn say, 30 seconds in, and then fall? If so, then you are smarter then me :P i havnt figured it out.

      Phaazoid said...

      I can't wait to try all this forge stuff, but I need to get campaign out of the way first.

      will finish campaign this friday, play a lot of Matchmaking, and help test this as well as work on my own forge projects.

      King Mob said...

      Hey, I'm trying to make a game type that's basically a game of soccer. I've figured everything out, except how exactly to make the soccer ball a "flag" so when its pushed in to the capture point a team scores.

      If someone could tell me, I'll award them 9,000+ internets.

      Noklu said...

      Godly mentioned this, and I PRESUME that it would work on normal objects.

      Do what Godly instructs for creating a territory except open the map in CTF. Then instead of going to a flag stand and setting it to obj_CTF go to the ball and set it under advanced object properties to obj_CTF.

      Note: I do not yet have the game and the above is inferred from Godly's post.

      Noklu said...

      OK, on Forgehub, many forgers are facing issues in placing objects when making a map. I request a Forge Lesson on this in detail at some point when you get a grip on forge and for it to be posted on Forgehub and other sites because this is a issue among forgers now. I am doing my best explaining to several people, but a lot of people are really confused.

      I've also posted this Forge Lesson to Forgehub as preliminary aids but an in-depth study is needed. I hope I'm not too demanding lol.

      GodlyPerfection said...

      King Mob I will get back to you with the answer to that. Check back probably Saturday and I should have a decent guide to gametype setup on forge maps prepared. Sound good bro? For now try loading it up the CTF gametype and set the soccerball to gametype label "CTF_Flag" or something similar. DO NOT select CTF... it will not work. And make sure that the spawn sequence is set to above 0. If you have any problems load up a default map in forge on CTF and look at what bungie does to make regular objective objects work.

      GodlyPerfection said...

      I will definitely be working on a guide to post this Saturday Noklue and hopefully it will help people out. I am going to do some crazy testing with objectives and get a good solid guide out for people to use. Refer them to the guide post that you made on Forgehub for now so that they can get some sort of idea for it. Also tell them that I would be glad to answer any questions that they may have here.

      Prod said...

      Any ideas on how this transferrs onto infection? I've labelled all the spawns "Inf_spawn" but there's "inf_haven" and "infection" labels which I have no idea how to work.

      GodlyPerfection said...

      Actually infection maps require that an inf_haven object is setup on your map or else the map will not be compatible with the gametype. As far as the Infection label I will be covering that on Saturday. I have a good sense of the system now.

      anANGRYkangaroo said...

      For infoz on invasion forging go to -> http://www.bungie.net/News/content.aspx?type=topnews&cid=28649 and for morer infoz on Specific gametype objectives go to -> http://www.bungie.net/Forums/posts.aspx?postID=49035808 enjoy, friends :)

      Topher said...

      Jesus. why is it so complicated?

      IxFlashPointxI said...

      I don't think it is so hard... It seems pretty easy to me. I can find my away around the menus pretty easily and I already knew to open up the gametype in forge.

      But, one question... Do you have to have a different variant map for each gametype? Or is it just editing in each game-mode and saving it all-together?

      GodlyPerfection said...

      Thank you very much for that Kangaroo that will help me quite a bit with my guide come Saturday.

      GodlyPerfection said...

      You just have to edit in each game mode and save it all together.

      Legolum said...

      not much of a gametype question, but why is fixing a gun fucked up? Godly, do you know how to fix a gun correctly? when I pick up a gun thats set to fixed, then drop it, it gets stuck fixed in the air and cannot get picked up! any help?

      King Mob said...

      Sounds good.

      I've followed your suggestions, but I still haven't found a solution. :/

      I'm not sure its actually possible, and if that's true, what a shame eh? It just seemed so logical, with a freakin' soccer ball in the game and all that. And how are you supposed to make a golf course?

      anANGRYkangaroo said...

      No problemo :) And in the Invasion forge options, i noticed you can have Assault, CTF, Or territories in any of the three phases. AND you can have stuff spawn (or unspawn) at the beginning/ end of a phase. So it would be possible to make an extremely small territory that takes one second to capture for the first phase, and have it be a button to open the door. Loads and loads of options here.

      GodlyPerfection said...

      Actually I have run into this problem on The Cellars Legolum and to be honest I have no idea. I am going to screw around with a bunch of different things today once I finish posting Flatline and maybe I can find a solution.

      GodlyPerfection said...

      Apparently Soccer isn't possible the way you think it would be. Bombs and flags are created by the game engine for assault and CTF whereever the objective spawn would be. So because of that you can't just make the soccerball an objective like flag. You may be able to setup a crazy setup by making the ball a plant point and then having one player stuck in a box as the goal. Then the other players have to push the soccerball beneath the one player so they can plant the bomb on the soccerball to win... or something interesting like that.

      GodlyPerfection said...

      I already knew about the assault, CTF, and territories thing for weeks now. And I knew about the despawning and spawning stuff. And it will create some crazy possibilities. The only problem is that we cannot use inv_gate label in Invasion Slayer and that really screwed with one of my ideas... *sigh good catch though and yeah it is going to be interesting to see some of the crazy things made with invasion.

      Philw94 said...

      No Alpha Zombies in reach, no assassination only, no splatter only, so much fail.