1. [RP Favorites] No Hope Campaign

      written by Ray Benefield
      lol it is late and I took a long nap. Just a quick post for those looking for a fun infection map out there. I'm trying to do more of these I swear. :P Anyways, there will also be a page to archive my favorites soon as well. I'm kind of blank on what to type out right now so bear with me. lol... bear. Also, come chill with us on the forums if you aren't already. And Sven and I are working on another new standard gametype for people to enjoy. It is fun even with just the template that we have setup now. It is a blast and I'll be previewing it sometime this week. Also tomorrow is another forge lesson. Yeah... I guess that's all. Moving on...


      So there is a gametype out there that got famous way back in Halo 2. It was created by the community and turned into a crazy new gametype when Halo 3 came out... that's right, you guessed it. Infection. Well today I bring with me one of the best infection gametypes that I have played in Halo 3 and Halo: Reach combined. Rifte Gifle creates an amazing experience for all to enjoy with his Left 4 Dead inspired maps and gametypes; No Hope Campaign Act 1 and 2. It creates that feeling of survival that keeps you wanting more. But don't let me tell you how awesome it is... just watch the below videos for yourself and enjoy. Download them, share them, like them, etc. Just have fun folks. Also... if you ask my preference... I enjoy Act 2 over Act 1... I think it is the narrow twists and turns that really make the map awesome for me.





      9 comments:

      Rifte said...

      Don't mind me I'm just looking.

      anANGRYkangaroo said...

      HOLY JEEPERS BATMAN! Reachingperfection.com is in the BUNGIE.NET COMM CHATTER!!!!!!!!!!!!!!

      Danni said...

      Waow! Cant wait to try it out=)

      And btw, do you it's possible for Bungie to create a game typ like Dota?

      GodlyPerfection said...

      It may be possible for Bungie to create something like Dota with each player getting their own set of traits, but I doubt they would do something like that... They could possibly set it up with loadouts being different classes and they each get their own batch of player traits, but I don't know if their system will allow for that.

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