1. Jack of All Trades, Master of One

      written by Marc Hughley
      Ray's Note: Marc was the first person to really work with me on a team for game dev. It was a trip, involving lots of coordination and learning as we went. I'm happy to have him on the team working on the design of Aggro once more. His past experience with the game will prove valuable. Happy to have him aboard.

      Ladies and gentlemen, boys and girls, gamers of all ages, I'm Marc (or Gnappy if you prefer) and I am very much pleased to introduce- Myself.



      Hello World!



      For those that don't already know me, as I said my name is Marc. I'm Gnappy online, and I'll be pleased to try desperately not to run this community flaming into the ground. I love making and playing games, and for the last decade or so I've been scraping away at the stout beaten door to the gaming industry in hopes of making a name for myself there as a designer. I'm glad to welcome you all on the journey- should be a hell of a ride.



      Looking Back...



      In the past, when Aggro was a gleam in Ray's eye, I was busy in school for game design during the day, and breaking things for Activision for a living at night. It was hectic but I learned a ton, and by the time Halo Reach hit I found a great home with Reaching Perfection making and breaking maps. It felt natural given the practice I had during school. Around the time "Threatened" turned into "Aggro" (my idea by the way,) I was heavily involved in the Reaching Perfection community as well as Aggro as a whole. I took the skills I polished in college and used them here and pulled together the first prototype work for Aggro. I still have the first edition set of cards here in fact.

      Ray's Note: INJECTING IMAGES!!! The paper prototype of Aggro TCG, made for printing and cutting. Awesome!








      Moving Forward!



      Through the years, I've learned animation, 3d modeling, texturing, storytelling, particle effects, typography, color theory, and game design, and I intend to use every ounce of that to Aggro Tactic's benefit. I like to stay flexible, so whether it's kicking around in the forums, making blog posts here, keeping the Facebook page in line, trying to convince noklu that space pirates need to be present, or ensuring Godly doesn't over-buff the sneaky units, I'll be there, and if we're lucky, so will you.


      --Gnappy

      8 comments:

      Noklu said...

      Damn it Marc, I won't hear a word on those space pirates! :P

      Debaubau said...

      Yyyeeeeaah! Space Pirates ahoy!

      Marc Hughley said...

      Pfft, if I can scrape together a rougeish-assassin pirate from space, Ray will make sure it happens.

      GodlyPerfection said...

      Consider it done.

      Marc Hughley said...

      Called it.

      Doc1777 said...

      The cards kind of remind me of the character art for steam trading cards of the Left 4 Dead 2 characters :P Good to see things moving forward!

      GodlyPerfection said...

      I guess we weren't really clear... those cards are from like 3 years ago when Aggro was a TCG. lol...

      Marc Hughley said...

      Still moving forward!