By: GodlyPerfectionFlatline is a new standard gametype for all Halo: Reach players to enjoy on any map that supports slayer. It features no jumping, infinite evade, bottomless clips, slow shield recharge, and slightly faster movement creating a hectic, but crazy fast and crazy fun gametype focused around lateral movement in combat. DO A BARREL ROLL!!! Read on for download link and videos of gameplay. Read more... |
Conquest is a territories team based gametype focused on pushing your opponents out of territories that rightfully belong to you creating a reverse tug-of-war effect. It is played on linear maps that remove all attempts to flank and the maps enforce a brute force style of gameplay with all opposition focused on only the path ahead allowing players to place all their concentration in front of them. All power weapons and explosives are removed from maps focusing on damage over time weaponry to enforce teamwork tactics like double teaming, shield popping, head shotting, and covering teammates to allow them to recharge their shields. Read on for download link and a video of gameplay. Read more... |
By: GodlyPerfectionInception is a casual map based on the concept of "closed loops". It is made to give the illusion of a massive map in a small space. Sometimes it seems that the map ends, but when you turn the corner the map keeps going. 16 players fit easily on the map. It works best for FFA gametypes that do not require weapons on map such as SWAT, infection, and swords. Read on for a video of gameplay and the download link. Read more... |
By: GodlyPerfection, EternalEnemyRead more... |
By: GodlyPerfection, Sotha Sil156Read more... |
By: GodlyPerfectionHelix is my first official competitive map on Halo Reach. I originally designed the map in sketchup for Halo 3 and GunnerGrunt forged the H3 version. Due to Halo 3's very restrictive limitations I felt that the layout needed a revisiting to really show its potential. Helix is a BTB map that gets it's namesake from it's top down view of a spiral wrapping around an axis. Read on for a video flythrough and screenshots. Read more... |
By: GodlyPerfectionAffinity is my second fully completed competitive map in Halo: Reach. It features a strong Halo: CE theme that will have you remembering the good old days of Halo. It is compatible with all standard gametypes except Invasion and Race. This is my best map to date and it boasts a very simplistic layout that is easy to learn and allow you to focus more on the gameplay than learning the map. If you want a map that is professionally done to perfection, then look no further my friends. Read more... |
By: GodlyPerfectionRead more... |
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Are you curious as to what I've created in Halo: reach and other types of user-created content? Look below to find things that I have worked on, complete with summary. Click on the "Read more..." link for a piece of content to go to the official post for the content in order to read more about it. These are all polished projects, however they are subject to updates. I hope you enjoy what's below. Go to the official posts to leave your feedback.
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