1. My Creations

      Are you curious as to what I've created in Halo: reach and other types of user-created content? Look below to find things that I have worked on, complete with summary. Click on the "Read more..." link for a piece of content to go to the official post for the content in order to read more about it. These are all polished projects, however they are subject to updates. I hope you enjoy what's below. Go to the official posts to leave your feedback.



      By: GodlyPerfection


      Flatline is a new standard gametype for all Halo: Reach players to enjoy on any map that supports slayer. It features no jumping, infinite evade, bottomless clips, slow shield recharge, and slightly faster movement creating a hectic, but crazy fast and crazy fun gametype focused around lateral movement in combat. DO A BARREL ROLL!!! Read on for download link and videos of gameplay.

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      By: GodlyPerfection, Bartoge, and GunnerGrunt


      Conquest is a territories team based gametype focused on pushing your opponents out of territories that rightfully belong to you creating a reverse tug-of-war effect. It is played on linear maps that remove all attempts to flank and the maps enforce a brute force style of gameplay with all opposition focused on only the path ahead allowing players to place all their concentration in front of them. All power weapons and explosives are removed from maps focusing on damage over time weaponry to enforce teamwork tactics like double teaming, shield popping, head shotting, and covering teammates to allow them to recharge their shields. Read on for download link and a video of gameplay.

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      By: GodlyPerfection


      Inception is a casual map based on the concept of "closed loops". It is made to give the illusion of a massive map in a small space. Sometimes it seems that the map ends, but when you turn the corner the map keeps going. 16 players fit easily on the map. It works best for FFA gametypes that do not require weapons on map such as SWAT, infection, and swords. Read on for a video of gameplay and the download link.

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      By: GodlyPerfection, EternalEnemy


      Minesweeper is a new intense and fast paced mini game. You have 5 lives and the goal is to eliminate all of your opponents by getting to the hill, jumping, and causing all the landmines to kill everyone not in the hill. Can you out race your friends and be the last to survive? Read on for a video of gameplay and the download link.

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      By: GodlyPerfection, Sotha Sil156


      Hoarders is a new standard gametype created by two of the best gametype creators out there, GodlyPerfection and Sotha Sil156. The goal is to hoard skulls until the end of the round in order to score points. Because you don't know how many skulls each person has, you are always gambling what you have in order to improve your chances of being in the lead. The game encourages stealthy gameplay with the addictive feel of gambling what you have to get more. Read on for a video of gameplay, screenshots, and the download for the gametype and some maps.

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      By: GodlyPerfection


      Helix is my first official competitive map on Halo Reach. I originally designed the map in sketchup for Halo 3 and GunnerGrunt forged the H3 version. Due to Halo 3's very restrictive limitations I felt that the layout needed a revisiting to really show its potential. Helix is a BTB map that gets it's namesake from it's top down view of a spiral wrapping around an axis. Read on for a video flythrough and screenshots.


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      By: GodlyPerfection


      Affinity is my second fully completed competitive map in Halo: Reach. It features a strong Halo: CE theme that will have you remembering the good old days of Halo. It is compatible with all standard gametypes except Invasion and Race. This is my best map to date and it boasts a very simplistic layout that is easy to learn and allow you to focus more on the gameplay than learning the map. If you want a map that is professionally done to perfection, then look no further my friends.


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      By: GodlyPerfection


      Halo Tactics is a turn based gametype based on Final Fantasy Tactics and the concept of Halo Chess with no honor rules. Each player takes turns moving and dealing damage to each other, while using a random ability to help them eliminate their opponents. Play team vs team, FFA, or just a simple 1v1. Sure your friends may have a better trigger finger and twitch gameplay skills, but do they have the wits and know how to out play you in a game where accuracy takes a back seat and positioning is king?

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