1. Request Help

      Are you looking to get some help on one of your almost finished pieces of content? Would you like me to take a looksie? Feel free to comment below to request my help. Once I get around to it I will send you a friend request or msg in order to set up some times to work with you. After I have helped you, I will delete your comment and continue on to the next person. Please do not expect that I will get to you quickly. It is all dependent on what is going on with my personal life and how many people are requesting my help. I reserve the right to chose not to help for any given reason, but I will let you know why.


      What must you do to request my help?


      All you have to do is click the post comment link below. You will receive a friend request from the gamertag: Request Help. I will use this as a way to know when you are online so I can help you out. Your comment needs to be in the following format:

      XBL Gamertag:

      Enter gamertag here

      Name of piece of content:

      Enter name of content here

      Summary:

      Enter a quick summary of what you are trying to accomplish and how you imagine the content turning out. Keep the summary short maybe a max of like two paragraphs.



      NOTE: The content that you are requesting help with needs to be in a state of near completion or farther. You need to have the jist of your content decided upon or created. I am not here to give you ideas, I am here to help you perfect your ideas.


      People I have helped so far:

      1. twiclo26
      2. Rorschach sk
      3. DriedMoss
      4. hS I TaylorGang
      5. spec ops LSK
      6. I FiGGiE I

      17 comments:

      Anonymous said...

      Xbl username
      Ultra psychotic

      One flag ctf help

      Forging a one flag ctf map and am having problems with flaq scoring, and team color changes after round is over. Also would like to know if there is a way to make a flag game yellow vs purple instead of red vs blue.

      I'm also interested about a forging community.

      Thanks

      Anonymous said...

      ZBL: twiclo26

      playtesting

      i need like 10 people for play testing on the map i just finished thanks to you. all my friends just want to do matchmaking so send me a message via email or xbl telling me when you want to do it.

      Anonymous said...

      Gamertag:Lord Disaster14

      Map:Track 1

      i am trying to make a race gametype for the map in custom games but whenever i make a gametype for the map it says "This map variant is not compatible with this game variant." Please help

      Anonymous said...

      XBL: Edge of Blade

      Name of Map: UNSC Rhode Island

      I'm working on a small but highly complex map designed to resemble a complete spaceship.

      Aesthetically, the ship includes two engines slung under the ship, a bridge with barricades as "officer stations", landing platforms designed for helis, and launch and landing bays for Banshees. Most noteworthy is that the interior is "sealed" from the vacuum of space by shield doors. (This map is just as expected to tell a story as it is to play well. That's not a commentary on all maps... just this one.)

      The map features at least two paths to any given spot, except for a longer covered walkway to an overshield, as a risk/reward prospect. There are also several paths that a creative player could capitalize on to get the drop on a player, without requiring "trick" jumps.

      Inside the ship, combat is in tight, but outside, combat is more wide open.

      The plan is to make this a small, but feature-rich Invasion map. I intend to use INV_GATE to blow out parts of the ship as phases complete, preferably Assault to coincide with the assault bomb going off. As the map blows out, options should open up further.

      I want to build out to several gametypes, if not all gametypes, though CTF types may not be feasible at all. Priorities are Slayer, Invasion, Infection, and Territories/KotH.

      I need assistance formulating weapon spawns, respawn zones, and effective objective locations.

      DriedMoss said...

      XBL Gamertag:
      Enter gamertag here

      Name of piece of content:
      Hollow

      Summary:
      A Conquest Game Type with the use of Jet Packs. Yes, I know. I'm fully regarding the rules of no equipment, as published in the Conquest Guide.

      Would like to test the possibilities.

      Thanks

      DriedMoss said...

      XBL Gamertag:
      DriedMoss

      Name of piece of content:
      LittleBigSpartan

      Summary:
      Testing the possibilities of linear platforming in Reach.

      Anonymous said...

      XBL Gamertag:
      Garlik Bakery
      Name of piece of content:
      Just a quick question...
      Summary:
      Is there a way to make safe havens in infection to spawn in a sequence? I set up the spawn sequence but it is random! Help...

      UnknownR4V3N said...

      XBL Gamertag:
      unknownR4V3N

      Infection Slayer

      I am trying to create a classic infection, where one zombie turns the person they killed into a zombie. But, the vehicles and weapons I have on the map are not there when I try to play, please help me. I have no idea what the problem is. I changed the title and everything.

      Ethrock said...

      XBL Gamertag:
      Ethrock

      Name of Piece of Content:
      Furnel

      Summary:
      I need help setting up an effective and functional spawn system for both small team and FFA games. The currently in place system works (decently) for FFA but is absolutely disjointed in Team Games. Also general input, feedback and advice on the map design/weapon placement would be greatly appreciated!

      Anonymous said...

      XBL Gamertag:
      i b hester

      Name of piece of content:
      Beach Invasion

      Summary:
      I need you to help me set up spawn points around the map to create a fluent spawn system. I also need help in perfecting where to and not to put certain kill/safe areas..

      Anonymous said...

      XBL Gamertag:
      Phaazoid
      Name of piece of content:
      Precipice
      Summary:
      You know whats going on new ;)

      Anonymous said...

      *I meant to say you know what's going on neo. talking to you neo.

      Brooks said...

      Gamertag:
      Hiyaaa96

      Name of piece of content:
      Cavequest (name subject to change)

      Summary:
      Conquest map I've been working on. I would appreciate if you could take a look at it and provide some feedback.

      notoRAIous said...

      XBL Gamertag:
      Purple Juiceman

      Name of piece of content:
      Suspension

      Summary:
      Simply I need feedback on what to improve. ANY points at all. I tried my hand at aesthetics and fair gameplay, so far, all the feedback I have gotten online is "good map" etc. I tried to Utilize the Montana and Alaska cliff areas that seem to never be in use.

      I also wanted to know is there a better way to incorporate my killzones so that the vehicle warfare is limited to the presented space. Thanks.

      Anonymous said...

      XBL Gamertag:
      CaNiBaL Elite

      Name of piece of content:
      Mining Rig Alpha 1.01

      Summary:
      Working on BTB map for TS, Assault, Invasion, CTF, and Territories. The map is horizontal sysmetrical, vertical a-sysmetrical.
      Looking to have help with smooth spawning for each game type, weapon placements, and any other advice on this map. Thxs ahead of time.

      randy7027 said...

      XBL GAMERTAG: randy7027
      NAME OF PIECE OF CONTENT: LOTR
      SUMMARY: I am having trouble with an Assault map, The bomb will not plant when going to the goal. Not sure what to do. Help would be appreciated, thanks.

      TheClubhouse said...

      I don't have a question or problem, just wanted to say thanks for the articles. I re-did my Space Station map cause I thought I could get more out of the map. (Because 78,000 downloads wasn't enough). lol. I wanted it to play better, and reading over some of your pointers helped out lots. Thanks again.