Well, it's been a while since I, noklu, have had the time to type out a post for this 'ere site. But here I am, revealed at last! This post is the first summary of a thread in our Game Design Discussion forum -- I'd love for more people to come in there and contribute. In fact, I'd like to come back and develop this concept further so I would love some feedback in the relevant thread, or at the bottom of this post. Also, I think I must shamelessly plug our race competition which has another few weeks of life yet.
-
-
A Theory of Flow
rammed by noklu
1/16/2012
8
comments
Labels:
Design Challenge,
Forge,
Game Design,
Guest Author,
Halo,
Level Design,
Noklu
-
-
-
So I've got my laptop back. It is working much smoother than before (used to overheat all the time). I still have to get everything re-setup... grab my chrome extensions, fix up my desktop, hunt down all my usual software, transfer my backup files, etc. etc. So I'll be back to a normal routine shortly. For now, let's talk about this design challenge.
-
-
-
Sup peepz... I know I haven't posted much at all, but I just wanted to give you a heads up that I had to turn my computer into Best Buy for maintenance so I won't be around as much as I used to. This is mainly for those who visit the forums. So don't expect me on as much. I'm using my wife's laptop when I need to so I will still do the stuff that I really have to do like the race test week. Sorry for the inconvenience and I hope to be on the xbox more as a result. So if you want to chill just hit me up. Peace bros... ;)
-
-
-
Design Challenge - Racing towards Matchmaking
rammed by GodlyPerfection
12/07/2011
20
comments
Labels:
Design Challenge,
Forge,
Forge Lessons,
Game Design,
Halo,
Level Design
Alright so I haven't posted a Forge lesson in a couple of weeks. You can blame Dark Souls again... I'm back into it and it looks like it will be a regular occurrence so I'm going to have to re-work how I handle my time. Anyways, for those that don't know we held a very small in-house Design Challenge where designers were told to build a map compatible with the standard Infection Gametypes in matchmaking and to build them as if they were going to get in matchmaking. The only catch was you couldn't build it on Forgeworld or Tempest. This new challenge instructs you to build a Race map, but don't worry... this time you can build on Forgeworld or Tempest. ;)
-
-
-
Lesson 51: Audience
rammed by GodlyPerfection
11/22/2011
0
comments
Labels:
Affinity,
Forge,
Forge Lessons,
Game Design,
Halo,
Level Design,
Skyrim
Alright so there wasn't one last week and this week's was a wee bit late. :P So sue me. ;) Anyways, we can all blame Skyrim and CEA for the lack of forge lesson last week. Some damn great games. I'm working on remaking Affinity on High Noon between my treasure hunting fun on Skyrim. Here is the next forge lesson which can be quite important... are you building for MLG players, general matchmaking, infection lovers, or your friends? Off for now and enjoy your Thanksgiving weekend if I don't post again before then folks. ;) And don't forget to subscribe via email, RSS feed, twitter, facebook, or youtube through the sidebar on the right.
-
-
-
Another week another lesson. Things are starting to pick back up a little bit. I'm back into programming our card game Aggro and I've been getting a little more active in the community. I've also starting playing Halo again. I'm testing a new gametype that some of the more competitive players may enjoy. It takes tons of team tactics and planning as well as DMR skill. You guys might enjoy it. I'll be testing it all week for the most part so let me know if you are interested in helping test it. For now I'm off to go PvP some more in Dark Souls. Enjoy the lesson and don't forget to subscribe via email, RSS feed, twitter, facebook, or youtube through the sidebar on the right. Oh and btw our son Lucas, born on Bungie Day '11, is 4 months today. :)
-
-
-
Like I promised the Forge Lessons are back. ;) Sure I'm still working on reviving the rest of the front page content, but this kind of thing takes time. :P lol... So btw we have forums. Did you know that? If not then stop by and join us and introduce yourself. We are a friendly bunch. I promise. Anyways, I'm getting back into this whole internet ordeal and slowly transitioning off of Dark Souls. It is back to work for me. I hope you enjoy today's forge lesson. See you guys later. And don't forget to subscribe via email, RSS feed, twitter, facebook, or youtube through the sidebar on the right.
-
Subscribe to:
Posts (Atom)
